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・ Reality (James Brown song)
・ Reality (Kenny Chesney song)
・ Reality (Monk Montgomery album)
・ Reality (Richard Sanderson song)
・ Reality (Second Hand album)
・ Reality (Smooth album)
・ Reality (Tackhead song)
・ Reality After Midnight
・ Reality and Dreams
・ Reality and Fantasy
・ Reality Binge
・ Reality Bites
・ Real-Time Automated Personnel Identification System
・ Real-time bidding
・ Real-time business intelligence
Real-time card game
・ Real-time charging
・ Real-time clock
・ Real-time clock alarm
・ Real-time Cmix
・ Real-time collaboration
・ Real-time communication
・ Real-time computer graphics
・ Real-time computing
・ Real-time control
・ Real-time Control System
・ Real-time control system
・ Real-time Control System Software
・ Real-time data
・ Real-time database


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Real-time card game : ウィキペディア英語版
Real-time card game

A real-time card game is a card game in which all players may act simultaneously (that is, in real-time).
The card game Set has a real-time element; in Set, the players are racing to identify patterns in the cards on the table. The concept was also used by James Ernest in his game Falling, and was later expanded in the games Brawl and Fightball.
There are also real-time card games that use a standard deck of 52 playing cards. A large number of real-time card games are in the Slapjack family: players take turns playing cards and then race to "slap" a jack or face card when it is turned up. In this family are Spit, Egyptian Ratscrew, and Nertz.
Another group of real-time card games are related to Spoons, in which players exchange cards asynchronously until one or more players have a certain hand; then the first player to perform a certain action wins. In this family are the 52-card game Pig and Parker Brothers' Chicago Commodities Exchange-themed Pit.


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Real-time card game」の詳細全文を読む



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